#pragma once


// CLadderEdit

class CLadderEdit : public CEdit
{
	DECLARE_DYNAMIC(CLadderEdit)

public:
	CLadderEdit();
	virtual ~CLadderEdit();

protected:
	DECLARE_MESSAGE_MAP()
public:
    afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
};
